![]() The games revolve around the pursuit of the Null Element, which alters time and space and makes the puzzle boxes and bizarre constructions found in The Room games possible. ![]() But inevitably, the presence and hunt for the elements drives people mad. The first three games followed the same character, driven in his pursuit by notes left by an acquaintance, much like other Myst-like game protagonists do. The first title had just puzzle boxes of increasing complexity. The second added travels through ever expansive rooms. The third added a hub that led to multiple other worlds and rooms and the latest takes place within the confines of a Doll House, its various rooms holding strange mysteries and the story of the couple living within. I can’t wait for the next title in the series! They are all phenomenal and the latest one, The Room: Old Sins opens the in amazing ways with its ending. The Talos Principle:The Talos Principle left me speechless when I played it. ![]() Of every game in this list, this was the one that hit me the hardest, emotionally speaking. Much like every other, part of the experience is finding out what happened to the world and what the character’s purpose is. The thing is, one thing that is clear immediately in The Talos Principle, is that the character exists in something of a virtual environment, the doors and information not only locked behind gates but with an overlord forbidding access to them and creating a narrative for the denizens of this digital landscape with a heavy religious focus, where the entity is essentially their god and he can destroy them should they disobey him.
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